DancinDogg Shot Making Simulator

February 1st, 2012

DancinDogg Shot Making Simulator
Now you can afford your very own golf simulator! Dancin’ Dogg combines swing analysis, a full simulator and video instruction all designed for home use. Sixteen advanced optical sensors accurately measure the club through impact providing feedback on your swing path, face angle and club head speed, distance carried, flight path and more. Hop on the simulator with your friends and family play whole rounds together at Pebble Beach, St. Andrews or one of the other world’s best courses on the included Tiger Woods EA Sports PGA Tour game. Dancin’ Dogg allows you to get feedback while working on integrating a new “move”, so you’ll be ready to take it to the course. Hit real balls or the included foam balls, or no balls at all. No ball tethers or iron modifications required (woods and hybrids require taping). Balls can be struck directly off the turf or on the included tees. Must be used indoors away from natural sunlight. Works with EA Sports Tiger Woods PGA Tour 05, 06, 07 (included), and now 08. INCLUDES: Dancin’ Dogg Optical Swing Pad, Dancin’ Dogg Shot Making Simulator Software, EA Sports Tiger Woods PGA Tour & copy, Software 07, practice balls, rubber tees, quick start guide, 10-foot USB cable, driver taping Kit. SYSTEM REQUIREMENTS: personal computer with USB 2.0, Windows XP or Vista (32 bit) operating system, PC with 800 MHZ or higher processor clock speed recommended (single or dual processor system), 256 megabytes (MB) of RAM or higher recommended, 2.3 gigabytes (GB) of available hard disk space, CD/DVD-Rom speed: 8x, keyboard and Microsoft mouse or compatible pointing device, EA Sports Tiger Woods PGA Tour 07 requires a video card with at least 64 MB of video RAM with DirectX 9.0c compatible driver with one of ATI Radeon 8500, NVIDEA GeoForce 3, GeoForce 4, Ti or greater chipsets, and a DirectX 9.0c compatible sound card. OPERATING ENVIRONMENT: Indoor use under controlled lighting conditions.

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The Guide to Computer Simulations and Games

January 21st, 2012

The Guide to Computer Simulations and Games
The first computer simulation book for anyone designing or building a game

Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations.

The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded.

  • Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist
  • Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon
  • Breaks down simulation vs. modeling and traditional vs. computer simulations
  • Examines verification and validation and discusses simulation toolsWhether you need to learn how simulations work or it’s something you’ve always been curious about but couldn’t find the right resource, look no further. The

Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

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The Guide to Computer Simulations and Games

January 7th, 2012

The Guide to Computer Simulations and Games

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